AI Insights · Timothy · October 2021
Top 5 School Games on Android in Latin America Q3 2021
A detailed look at the performance of the top 5 school games on Android in Latin America during Q3 2021, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 school games on Android in Latin America showed varied performance trends. Here’s a detailed look at their downloads, revenue, and active user metrics based on Sensor Tower data.
Queen Bee! by Rollic Games
Weekly downloads for Queen Bee! started strong at around 337K at the end of June but saw a gradual decline, ending the quarter with approximately 74K downloads in the final week of September. Weekly active users followed a similar trend, peaking at 526K in early July and dropping to about 173K by the end of the quarter. Revenue data was not reported for this period.
Papers Grade Please! by Lion Studios
Papers Grade Please! experienced fluctuating weekly downloads, starting at 124K in late June and climbing to 106K by the end of September. Active users showed a peak at 371K in mid-July, followed by a dip, and then a steady increase to 261K by the end of the quarter. Revenue saw minor fluctuations, peaking at around $57 in the final week of September.
SAKURA School Simulator by Garusoft LLC
SAKURA School Simulator had a notable increase in weekly downloads from around 38K in late June to over 103K by the end of September. Active users also increased significantly from 220K to 359K during the same period. No revenue data was reported for this game during Q3 2021.
My Town: Preschool kids game by My Town Games Ltd
My Town: Preschool kids game maintained stable weekly downloads, starting at 75K and ending at 73K. Active users varied slightly, starting at 95K and ending at about 93K. Revenue remained low throughout the quarter, peaking modestly at $20 in mid-August.
Teacher Simulator: School Days by Kwalee Ltd
Teacher Simulator: School Days saw an overall increase in weekly downloads, starting at 124K at the end of June and rising to 87K by the end of September. Active users showed a similar trend, peaking at 203K in late June and ending the quarter at around 163K. Revenue was minimal, with a slight peak of $23 in mid-July.
For more insights and detailed data on app performance, visit Sensor Tower.